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    BOT team brings in the cold with “The Last Frontier”!

    The Last Frontier TV Series Follows Frank Remnick, a U.S. Marshal in charge of the quiet and weathered barrens of Alaska, as he needs to deal with a prison transport plane crash full of violent inmates inside his jurisdiction. Across more than 350 shots, the BOTs dug into everything from tricky paint-outs and monitor/phone comps to a steady stream of snow continuity fixes and subtle touch-ups. Whether it was scrubbing out the modern world or keeping the frost looking fresh, BOT brought a steady hand and a sharp eye to every frame.

    The last FronterTry as they might, the studio could not control the weather during shooting so BOT came in with digital flurries and snow FX to help the continuity. Sunny days with dry roads needed replacements with overcast sky, dulled car reflections, and snow flocked environments. As well as a sequence of dynamic drone shots of a running dog sled team where BOT miraculously swapped out the plowed road for fresh powder creating dog footprints and sled trails behind them.

    The show is set in a remote location of Alaska. During production, with a lot of people and vehicles going to and fro, it was often necessary to paint out the footprints and tracks left behind to restore the set to pristine condition. BOTs talented paint artists went to work, peeling back the layers of crunched show and slush, restoring the feeling of wilderness and loneliness. BOT was also called on to make sceneries more wild, removing signs of nearby villages and ski resorts.

    “Working with Edwin Rivera, the show’s VFX Supervisor, was a real pleasure”, recounts show EP Natasha Anne Francis. “He is super organized, quick to make decisions and great at being focused through the process. He’s a master class at work on supervision!” BOT’s own production team included the seasoned Supervisor Sean Pollack who led the team on weekly calls, found an easy groove with Edwin from the start and was able to bring the work to final, expertly and on time.

    David Robinson, the show’s VFX Producer had this to say at the end of the season: “We’ve said it all along, and we’ll say it again I’m sure – it has been such a pleasure working with all of you. The fantastic (and fast) work you have done for Foxtrot has been so valued not only by our VFX team, but by the filmmakers and everyone at Apple. The success of the VFX on this show is in no small part thanks to you and the rest of your talented team. Many, many thanks from all of us!!!”. We know we will be watching all the episodes and can’t wait to see what happens on The Last Frontier.

    Bad Boys, Big Win: BOT VFX Crew Ride High at VAM Awards 2025

    BOT VFX, collaborating with the talented client team led by VFX Supervisor Kris Sundberg and VFX Producer Lynzi Grant, has clinched this year’s Best VFX Feature – International award at the VAM Awards 2025 for its work on Bad Boys: Ride or Die (2024). It’s yet another high-five moment for all the BOTs – a recognition that reaffirms the hearts we’ve won and the screens we’ve lit up over the years by doing what we love most: delivering high-quality, meaningful VFX.

    “This win is yet another reminder of our ability to further our clients’ creative goals through great collaboration and excellent execution,” commented Hitesh Shah, BOT’s CEO.

    High Stakes, High Standards

    The film, starring Will Smith and Martin Lawrence, is a 2024 action-comedy rollercoaster with a massive VFX appetite. BOT VFX was entrusted with delivering a wide spectrum of shots — each packed with technical complexity and creative nuance. Our work ranged from rig and safety pad removals, skid and crash pad clean-ups, set extensions, to color correction, retimes, and day-for-night transitions.

    Our team also transformed on-location footage, swapping Georgia backdrops with vibrant Miami scenes using blue screen integration, sky replacements, and monitor inserts. These enhancements weren’t just about polish — they were about storytelling, mood-setting, and believability. From high-speed chases to a crashing helicopter’s cockpit, every shot got the BOT touch.

    Creative Collaboration and Leadership

    This win is also a reflection of the seamless collaboration with the VFX leadership at the studio side. BOT VFX is grateful to have partnered with our clients, whose trust, direction, and creative clarity helped steer the visual ambition of the project.

    With over 100 artists contributing across all departments, this project was yet another example of BOT’s ability to scale with speed while maintaining quality and finesse.

    More Than Just a Win

    This recognition is more than an award — it’s a reminder of the trust placed in us by our clients, the craftsmanship of our artists, and the culture of excellence that binds every BOT together.

    Here’s to many more frames, bold collaborations, and storytelling that goes beyond the screen.

    Let’s ride.

    VAM-AWARDS 2024 BOT VFX

    BOT VFX’s Mastery Unleashed: Extraction 2’s Director and Team Honored for Groundbreaking Work

     

    In the fast-paced world of action cinema, visual effects play a pivotal role in elevating the audience’s experience. Much-awaited Extraction 2 – starring Chris Hemsworth is no exception to this and we eagerly count down its release on 16th June 2023 on Netflix. Collaborating once again with the renowned directors Anthony and Joe Russo was constant source of inspiration for the bot artists. A team of more than 30 talented artisans, worked tirelessly on this project. With careful attention to detail, the Bot team led by Supervisor John Britto supported by our Prep Supervisor Karpagaraja contributed to over 200 shots by adding some seamless invisible effects to the film. A few of our highlights on our work involves deftly removing safety wires, rigs, and many other unwanted elements. The Bots also delicately stabilized and retimed footage to ensure a more immersive experience for the audience.

    One of the most gratifying moments during this project was the VFX Appreciation Call, where we were invited by the Russo Brothers, and the Visual Effects Production team along with the Netflix team in Los Angeles. Being recognized for our contributions to Extraction 2 was an absolute honor. The call was spearheaded by the esteemed filmmaker Joe Russo and their appreciation was a sheer testament to the dedicated efforts and craftsmanship that went into every frame.

    This accolade is another feather to the cap in BOT VFX’s journey and readiness to take on even more ambitious projects in the future. We are grateful for all the opportunities that provide us with a platform to showcase our artistry skills at a global scale.

     

    BOT’s Wild Subway Ride with ‘Dave’

    BOT took a wild ride on a Korean subway for one of the Season 2 episodes of Dave on FX Network.  

    The BOT team created a CG subway station and tunnel, inspired by reference photos from South Korea, and integrated it with the live action footage of Dave and his buddies. Transforming the stationary greenscreen subway into a dynamic vehicle pulling in and out of the train station was a skill-stretching sequence. 

    And then there was another unique challenge with this sequence:  what seemed like simple greenscreen key pulls had a lot of shiny chrome reflections in the physical train used while filming, so of course our seasoned roto team rode to the rescue. Additionally, BOT worked its usual VFX magic for a few other episodes of this show with managing bodily function failures, screen swaps, splits, rig removal, and cleanup.  

    “Dave is a really funny show with clever writing and we are glad to be a part of it. It was a lot of fun to be involved with a comedy and help get bigger laughs,” grinned VFX Supervisor Sean Pollack. “Looking forward to pushing the boundaries further next season!”

     

    BOT Adds Spook Factor to Netflix ‘Fear Street’

    BOT heated up the 2021 summer streaming season with VFX work on the Netflix Fear Street trilogy:  Part One – 1994, Part Two – 1978, and Part Three – 1666.  The trilogy is inspired by the teenage horror fiction series written by American author R. L. Stine

    Creative inspiration for the trilogy came from director Leigh Janiak, a longtime Fear Street fan.  She tapped BOT’s deep bench for not just the basic VFX tasks, but also complex challenges like “can’t do that on set” fixes, and “wouldn’t that be cool” enhancements to the raw footage. 

    “When we started with Fear Street, we were expecting maybe 50 shots, but by the time we were done, it had exploded to over 700!  So you could say we had a blast working on this show,” quipped Hetal Jain, BOT VFX Executive Producer.  “The creative needs ended up being much more technically complex than we had anticipated, and some of the deadlines were really tough – especially with having to work from home – but our team loved stepping up to these challenges.  Working so closely with Leigh and her team was scary fun.” 

    Our team of artists was led by Sean Pollack, VFX Supervisor for BOT’s work on Fear Street. “Leigh had a big vision for these stories. It pushed our artists to tap into their deepest wells of creativity and capacity.”   

    First we cleaned things up:  ‘whoops’ removals, day-for-night, adding shadows, and the like. Then BOT used CG dazzle to craft a lot of things that look real, but in real life, you just can’t do during filming.  We directed smoke to follow the direction of an invisible wind. We turned floppy rubber prop knives to glinting steel. We added a menacing CG lobster. We set a wall full of 20+ clocks to identical times.  We made intact arms, hands, and legs look like they had been severed … obviously, you can’t do that on set! 

    But we didn’t stop there. Lastly, as the final icing on the freaky cake, the team created “wouldn’t it be cool” drama-enhancing tweaks:  adding damage to dummies and doors, making explosions bigger, and layering more signs of struggle onto unfortunate victims who didn’t look dead enough. We tied people up with CG coiled phone cords. We added a lot of CG blood (bleeding noses, pools of blood, blood splatters … you get the idea). Deeper shadows and lightning flashes also amped up the creepy factor. 

    “Our paint and comp team ‘killed it’ with extensive set cleanup and impossible super slow mos that required us to stretch the character motion from a few frames into seconds-long shots.  The team’s patience and attention to detail is unmatched, and it shows in the work,” confirms Pollack. “We found a way to handle everything the director’s creative mind thought up. We thoroughly enjoyed everyone involved and can’t wait to do the next project with Leigh and her team!” 

     

    MB Vans On The Road Again with BOT

    Over a hundred years ago, Mercedes-Benz invented the first van, and today they are the world’s largest commercial vehicle manufacturer. Honoring this impressive history, MB and Element E Filmproduktion partnered with BOT VFX to showcase the impressive variety of tasks that Mercedes-Benz vans can do.  

    The commercial takes place in a very expansive setting filmed with multiple camera and drone angles.  The clients needed set extension and CG enhancements to road, terrain, mountains and sky in 4K resolution.  

    Faced with this ambitious scope, the BOTs got busy creating a highly detailed 3D environment for this massive set extension:  

    • The CG department took the lead with creating the illusion of an enormous wide-open untouched space, adding elements for replacements of terrain, mountains, and sky.  Even more challenging were the CG elements for recreating the road. 
    • The highly detailed texturing required to clean and extend the road while maintaining the plate details was just one of the complex tasks that the 3D department tackled, along with camera tracking and object tracking for both extreme close-ups and wide-angle shots. 
    • BOT’s compositing artists wrapped it up with a bow by creating the space using 2.5D camera projections, lighting, color correction, creating the tone, and stitching CG into the original plates.

    The subtleties of the work done by BOT focus the advertisement clearly on the vans themselves.  CG Supervisor Persie Jalgaonwala observed, “We created an environment that keeps attention on the vans. You don’t even see the VFX. Some of the best visual effects are happening when you don’t even notice that there are any visual effects.” 

    BOT Brings Aliens to Life for Occupation: Rainfall

    When Australian writer/director Luke Sparke needed to infuse aliens into his rollicking post-apocalyptic storyline in the film “Occupation: Rainfall”, his team turned to BOT VFX.  The storyline required numerous bi-ped alien creatures that were interspersed across many scenes throughout the film.  The project was demanding because the CG creatures had to hold up to a wide variety of action-packed and drama sequences, often with heavy interactions with human characters, and some of the creatures had speaking roles.  

    In signing on to bring these alien creatures to life, BOT accepted a set of challenges that covered the full range of involvement from concept art to shot finaling, testing the team’s creativity and stamina, and pushing BOT’s CG pipeline to full capacity. 

    Giving Birth to Aliens

    First, the production team provided some high level concept art and asked the BOT team to run from there.  Given the tight deadlines, the BOT team wasted no time in brainstorming detailed character concepts, textures, and looks, providing the client with many references to quickly converge to some locked creature models.  Decisions ranging from skin color, texture, subsurface scattering, bone structure, and muscle systems were considered as part of the creature birthing.  Once Luke and his team approved the numerous creature characters, the project moved into execution hyperdrive. 

    Then the crafting began in earnest.  There were nine characters in all; each character was sculpted with Zbrush, then pushed into Maya for retopology.  Zbrush was also used to create displacement and normal maps for skin details.  While texturing was happening, the character models were set up with rigging.   

    Stand-ins Alienated

    Each shot involving the alien creatures was filmed with stand-in actors with green suits.  Some shots had as many as 6 different alien creatures.  That meant that each shot, and each creature in the shot, required a series of prep steps to integrate the CG creature, including roto and paint-out of parts of the stand-in actor, rotomation of the stand-in actor’s actions, and camera tracking.  

    The lighting team jumped onto creating proper lighting rigs for each shot and scene.  Look-dev was achieved in Maya Arnold, with detailed texturing and ACES color space maintenance done in Mari and Substance software.  BOT’s comp team masterfully brought together all of the pieces, by first delivering master shots and then cranking through about 226 shots in all.  

    Rising to All Challenges

    BOT relished all of the challenges of this show — the rapid pace, the creativity demanded, and the technical hurdles put in front of them.  “The early involvement in conceiving the characters was exciting, even with the tight timelines.  And managing the large number of shots, and the hundreds of terabytes of data, forced us to work smarter – leveraging tools and techniques like using surface normals to manage lighting adjustments to avoid full re-renders,” said Zameer Hussain, BOT’s VFX Supervisor on the show. 

    “Then there was the fun of coordinating the work across three continents: North America, Australia, and Asia,” Zameer added with a chuckle. “But it was such a rewarding experience, we’d do it all over again without hesitation.”

    Silhouette Streamlines BOT’s Work on Stranger Things

    For the twelve years of BOT VFX’s existence, Silhouette has played a central role as the company’s go-to tool for roto and paint. This strong alliance proved to be strategic in delivering convincing shots for the Netflix hit series Stranger Things. 

    Even with the demands of creating some very unusual environments in Stranger Things, Silhouette exceeded BOT’s typically high expectations. Because roto and paint were so intertwined in creating the desired look, the BOTs found Silhouette’s integrated approach and compositing nodes to be a tremendous boon to their creative process.  

    “There was one particularly challenging sequence of Stranger Things that required a skillful combination of roto and paint to sell an environment as a truly dark and empty void, but with characters, props, and set pieces involved,” recalled Zameer Hussain AK, BOT’s Creative Director.  “It wasn’t just about masking out sections of the frame and dropping black into it.  There were many nuances like water reflections and contact points where the content needed to remain. We relied on Silhouette to pour on a lot of paint love to make it work.”

    Hitesh Shah, CEO and Founder of BOT VFX, observed:  “Stranger Things gave us a lot of reasons to appreciate how Silhouette streamlined the process of achieving the look the Duffer brothers were going for.  The BOTs really appreciate the craftsmanship of the tool that enables this kind of storytelling.” 

    To read more about Silhouette’s contributions to VFX for Netflix shows, click here.

     

    BOT Creates Zero-G for Ad Astra

    BOT VFX is over the moon with excitement (all the way to Neptune, to be exact) about our opportunity to be a part of Ad Astra, helping to create the zero gravity environment for many of the scenes.

    Congratulations to the entire cast and crew of this fabulous movie getting fantastic reviews across the globe.

    Thank you, director James Gray and VFX supervisor Allen Maris, for your trust in BOT VFX — we are proud to have been involved with this film. Congratulations to all our artists and the extended team who contributed to this show.

    It’s Morphin’ Time for the BOTs!

     

    The responsibility of saving the world from a resurgent alien threat is thrust upon five teenage outcasts with an attitude. Together they must fulfill their destiny under the guidance of a mysterious alien mentor. Sounds familiar? Yep. It’s the Power Rangers in a brand new contemporary makeover! Directed by Dean Israelite, the film boasts a stellar cast, with Elizabeth Banks taking on the role of Rita Repulsa, Bryan Cranston as Zordon and Bill Hader as Alpha 5.

    Multiple Academy Awards winner Digital Domain roped in BOT VFX to help with look enhancement, replacing the green suit stunt doubles with CG characters and prosthetic cleanup on characters.

    The Power Rangers’ suits come equipped with wiring called Energy Lines. BOT’s Roto team’s main task was to provide Rotoscopy for all of those lines which were then used to generate glowing and pulsing energy that flowed through each suit. They used 3D tracks to stabilize the camera movement.  They then used 2D tracking and frame by frame manual roto in both Silhouette and Nuke on the more complex shots. With some of the shots being as long as 2000 frames, this was a particularly challenging project. Production Coordinator Anand Ramesh explains, “It seems simple in theory, but most of the shots were complicated by heavy action, what with the characters constantly running, flying, flipping and performing crazy acrobatics.”

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    Things were equally grueling for the Paint team as well. The major task was to paint out the stunt doubles from the original plates of some of the highest-octane shots. They would later be replaced with CG characters. The work was not straightforward Anand explains, “We had to work on slow motion shots and recreate the background with very limited source to go on.” However, armed with clean plates for objects in different depths, the 3D camera track and set geometry from Digital Domain, the team set out to do what it does best. 2D Supervisor Srikanth Srinivasan elaborates, “Some of the trickier shots included those of the characters Zordon and Rita. Since the actors wore prosthetic suits, the main challenge before the team was to fix the obvious wrinkles and cracks that made the prosthetic makeup look artificial.” This called for meticulous paint work, which wasn’t exactly a straightforward job due to subtle muscle and skin movements. Digging into Nuke’s expansive toolset the team was able to track the subtle movements at pixel level, which helped achieve the desired results.

     

    Finally, three whirlwind months later, BOTs delivered over a hundred shots.

    “The kind of work this project entailed, it needed the Roto and Paint teams to work in super-efficient tandem. We wouldn’t have made half the progress we did, if it wasn’t for everyone’s proactive and meticulous planning. That is what made this project a truly rewarding experience”, smiles Srikanth.

    If there’s anything that gets the BOT team going with superhuman efficiency, it’s projects like these that bring out the collaborative spirit in everyone. As the Red Ranger would say, “It’s morphin’ time!”

    Saban’s Power Rangers will be out on Digital HD June 13th and 4K Ultra HD, Blu-ray Combo Pack and DVD on June 27th.